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Old Aug 07, 2009, 03:21 PM // 15:21   #21
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Originally Posted by BlackSephir View Post
So their ELITENESS right now comes from the fact that it's hard to find people willing to do them?
LOGIC DDDD
Their eliteness came from the difficulty level in comparison with other areas. Notice the I use past tense here, since various scrub faggotry has since destroyed these areas difficulty level.

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I fail to see
I stopped reading there.
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Old Aug 07, 2009, 03:24 PM // 15:24   #22
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/signed

I could actually stop and look at the scenary in the FoW/UW. SC it's all about doing it fast, no stopping.

Like you said it wouldn't really effect the ecto/shard prices.
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Old Aug 07, 2009, 03:28 PM // 15:28   #23
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Its been asked before and I agree H/H teams should be allowed anywhere. But others will say NO since they have a nich on the area for special drops etc...

Some people have the time to wait and some people do not.
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Old Aug 07, 2009, 03:32 PM // 15:32   #24
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Originally Posted by Bristlebane View Post
And here I read the title as 'should elite missions disallow H/H' when in fact you mean the total opposite :P

More than 3 hench/heroes in elite areas:
/notsigned

Disallow H/H completely in Slavers/Deep/Urgoz only:
/signed
good luck with DoA with you and three hench

need to be able to keep heroes in deep / slavers / urgoz...(!)
this is due to players with less popular professions....dervishes for instance - not a popular choice from experience in slavers - if you can't use h/h you are reliant on getting a good guild to play with....and you cant get a good guild like [SCAR] or [IcU] without prior experience (same conundrum as HA)

don't need hench in UW / FoW - easy to do both with just you and 3 heroes - regardless of your profession with enough experience of how the quests work
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Old Aug 07, 2009, 03:48 PM // 15:48   #25
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/signed
It makes little sense not to allow them since every other area of the game does, especially since many areas of the game are now harder then FoW and UW.
The only "problem" I see with this is people who H/H may want to enter FoW/UW somewhere besides in Tyria in order to get the Factions (which there are a ton in Zen Coridoor) or NF henchmen instead. Which isn't really a "problem" it just dilutes the crowd a little bit.
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Old Aug 07, 2009, 04:31 PM // 16:31   #26
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/signed

For reasons already mentionned in this thread.
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Old Aug 07, 2009, 05:15 PM // 17:15   #27
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I don't play these areas because I have to wait for a PUG, or hope against hope that someone's setting up a general group. I just don't have that kind of time anymore, to wait around for a group to form, and people to get their character in order. If I could take heroes and henchies, great. I can get them sorted out in 20 seconds and get right to playing, and never worry about someone leaving for whatever reason, or doing something incredibly stupid, or drawing genitalia on the map incessantly.
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Old Aug 07, 2009, 06:37 PM // 18:37   #28
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I can't count the number of times I was interested in doing a Urgoz or FoW run, but nobody was on to go with me. I understand why they were left out initially, but with the retarded number of easy-mode buttons there are now in full parties (re: PvE-only skills, PvE versions of skills, consumables, etc.), I don't see why henchmen should be excluded anymore.

Last edited by zelgadissan; Aug 07, 2009 at 06:41 PM // 18:41..
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Old Aug 07, 2009, 07:40 PM // 19:40   #29
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I say they should be allowed.

Better yet, 7-hero parties.
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Old Aug 07, 2009, 07:51 PM // 19:51   #30
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H/H should be allowed everywhere. It solves the problem of not being able to form groups without directly affecting the difficulty of the area. Furthermore, it would kill the remaining excuse for stupid bullshit like SF.
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Old Aug 07, 2009, 08:50 PM // 20:50   #31
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No H/H for elite areas IMO.
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Old Aug 07, 2009, 11:30 PM // 23:30   #32
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Seeing as most people want to do the cut of the mill speed clears and already believe that for what zone you are entering one build should be used I do not think they should takes heros/henchies out of these areas.

Can you imagine someone looking for a balanced group advertising in ToA? Most of it is speed clear groups and wouldn't be accepting of whatever the person that wants to have fun wants to do.
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Old Aug 08, 2009, 04:38 AM // 04:38   #33
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I support allowing a single player to fill out the balance of their party with heroes and/or henches in any combination in all areas of the game.

I have not seen the inside of an elite area since my guild became mostly inactive.
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Old Aug 08, 2009, 04:50 AM // 04:50   #34
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I didn't support 7 hero parties until the realization hit me that once (if ever) GW2 is out, all the die hard PUGers will likely leave for greener pastures (if they don't leave before.) The same people that want 7 hero parties will be the only ones that are left.

Sooner or later GW will end up going the way of a single player game and at the very least H/Hing will be necessary in order for those areas to be at all viable.

On that note. How the hell are people going to do The Deep/Urgoz warren? The party splitting and other headaches aren't very conducive to H/Hing.
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Old Aug 08, 2009, 06:06 AM // 06:06   #35
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/signed

Always agreed that all players should be able to enter all areas with heroes and henchies.
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Old Aug 08, 2009, 11:10 AM // 11:10   #36
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I would not mind H&H team in FoW/UW.
That is, since people have been able to SCs in those areas for a long time now, which is more or less single-play in a full human team I don't see why people should not be able to taken 4 hench.

I don't consider the 'go PUG' argument valid anymore, the only PUGs that are easily entered are specific farming teams.
Besides this there is a huge advantage for 2 human/6 hero (or even better 3 human 5 hero) teams that you can't gain with H&H.
I'm not sure a H&H team will be up to defeating the four horsemen quest in UW without dramatically decreasing the teams capacity for other areas and I think there is some serious additional time involved at the A Gift of Griffons quest in FoW.

Deep/Urgoz's/DoA? I don't know, I don't consider them areas that 1 player + H&H could beat. I might be wrong on this but except some very determined players I'd doubt many will even attempt this.
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Old Aug 08, 2009, 11:23 AM // 11:23   #37
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Quote:
Originally Posted by Gennadios View Post
I didn't support 7 hero parties until the realization hit me that once (if ever) GW2 is out, all the die hard PUGers will likely leave for greener pastures (if they don't leave before.) The same people that want 7 hero parties will be the only ones that are left.

Sooner or later GW will end up going the way of a single player game and at the very least H/Hing will be necessary in order for those areas to be at all viable.
So basically you want less people playing GW?

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Originally Posted by Separ View Post
I have not seen the inside of an elite area since my guild became mostly inactive.
That is probably because of hero/henchmen lol.
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Old Aug 08, 2009, 12:02 PM // 12:02   #38
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That is probably because of hero/henchmen lol.
You can only bring henchies to Slaver's, so that makes the /henchmen part of your point invalid.

You need at least 1 more party member (2 in Urgoz and Deep) to be able to finish an elite area, so while it doesn't make your hero point invalid, it shoots a hole in it.

Another hole comes from the fact that DoA was an extremely played place even though it came out after the introduction of heroes. Same with Slaver's Exile, yet these places have still seen a drop in the amount of people playing it, so that can't really be the heroes fault.

Urgoz and Kanaxai became almost wastelands after heroes were introduced, but if you think about it, blaming it on heroes and henchies isn't suitable enough, seeing as there would probably be even MORE people playing those areas since it takes less time and planning to actually enter and clear out those areas.

But fact is that the value of the items in those places dropped dramatically after the introduction of Nightfall, where you could easily get weapons with the same stats as Kanaxai's and Urgoz's endchest weapons and inscriptions made it easier to mod a weapon to perfection. 2 weeks before NF I saw Kanaxai's blade being sold for 100k+ while a month after NF came out the same sword was 30k.

You may say "the items lost value because it was easier to get them". But is that a fact? Yes theoretically it would be easier to get them, but there wasn't being farmed more of these weapons after NF. On the contrary, people utterly lost interest in that area and played NF instead.
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Old Aug 08, 2009, 04:47 PM // 16:47   #39
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In reference to a previous post, h/h wouldn't be too useful in places like the deep or urgoz. the deep requires you to split into 4 teams immediately and so h/h couldn't do that, not without you microing everything.

another possible way to resolve this is presumably to make them worth doing (though i wouldn't know how - the weapons there are worth nothing now and there are much faster ways to gain faction)
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Old Aug 08, 2009, 05:36 PM // 17:36   #40
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I was talking about people getting used to getting H/H ready extremely fast and specific to what they want, so when it comes time to do Elite Areas, most cannot find groups since others patience is thin... unless they REALLY care, they just skip it, or do it once and forget about the experience. When the normal is fast H/H teams, people get used to that and don't like to wait.
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